I participated in a gamejam hosted by Grads in Games with Airship interactive. - The theme being "Growth"
As the studio that was being collaborated with primarily focused on art, I decided to go for something that was more visual, although generated via code.
My submission was a procedural tree mesh generation system using stochastic L-System fractals. It utilises a rule based system developed by Aristid Lindenmayer.
Key functionality implemented:
Copyright © Stuart Heath